Post by The Envian Tear on Oct 12, 2017 14:55:13 GMT
Final changes list Final Tear 3 patch 3.09
Big change:
Added two brand new Bruno events/fights. This means that the game will have 5 fights instead of 3 with Bruno now. I might even consider to put a six one in it near the end of the game but not sure about that yet.
Balance:
• Global damage nerf to all physical and magical attacks from monsters and bosses with 10-11%
• Global normal attack nerf on all monsters and bosses with 10-11%
• Reduced the encounter rate on most maps
• Increased exp pay-out of most monsters in the game (esp in the beginning)
• Increased exp pay-out for the monsters in the pyramid even more
• Increased starting level of Judas from 38 to 39 (because of the new exp pay-outs)
• Increased starting level of ---- from 48 to 50 (because of the new exp pay-outs)
• Changed starting assessory of ---- from force pads to turbo ring
• Severely buffed the attack increase on all sword, card, knife and axe weapons from Sanaria and further
• Reduced the impact of the monsters defense on normal attack
• Increased WP/SP pay-out with 12% globally
• Severly reduced MP cost of Jessie's cleanse da luxe - it did cost too much MP for what it does.
• Slightly increased global summon upgrade costs – mid game
• Increased starting level of some summon
• Selene’s starts with fire ring instead of talisman
• Life mp cost reduced from 21 to 19
• Increased average level for lance summons to get the ultimate weapon to from 45 to level 50
• Nerfed king custard.
• Reduced HP of bombs in phoenix cave and doubled EXP pay-out
• Nerfed some monsters in Illusion forest
• Nerfed attack of rocket bot in the Exendian labs severely and increased EXP pay-out a lot. It could 1-hit most members
• Nerfed king wolf and the tree lord slightly because they are still a bit too hard
• Gave more enemies the silence skill (this decease is almost never cast!)
• Nerfed the damage that silence does.
• Added the skill silence-all and gave it to the stronger monsters and bosses!
• More monsters will cast sleep and confuse
• More monsters will cast venom
Price changes:
I decided to reduce the prices of some of the rings the game as. Some of them are too expensive for what they have to offer. Some of the rings are bit more expensive
Focus ring 3000 -> 1500
Scense ring: 4500 -> 2000
Bento ring 4000 -> 1750
Ducarmo ring 9000 -> 3500
Pearl ring 7000 -> 3500
Mother’s ring 28.000 -> 9000
Hard ring 9000 -> 2000
Indestructible ring 32,000 -> 6000
Opal ring 34,000 -> 12,500
Master ring 340,000 – 30,000
Angel feather armlet 850,000 -> 960,000
Jessie's divinity
Menu navigation
• Jessies can now return from the power of the element subskill back to the main divinity command with the esc button
• You now are asked if you want to pray so that you can’t pray by accident
Pray:
• Slightly increased the effectiveness of prayer boost
Sermons:
I share my swords with u:
Was Jessie attack damage -33% and other 20%
Will be Jessie attack damage -50% others + 33%
I shall protect myself:
Was Jessie received 20% less physical damage and others 10% more
Will be Jessie receives 33% less physical and magic damage and others 10% more
Power is more important than thou
Was Jessie attack damage +20% and other -10%
Will be Jessie attack damage +33% others -50%
I shall give thou my shielding
Was Jessie received 20% more physical damage and others 10% less
Will be Jessie received 25% more physical and magical damage and others 20% less
New sermon!
I give thou my life force!
50% of Jessie's current HP will be healed on every other member in
the group! Jessie's own HP will be halved!
Bugs:
• Changed the incorrect orb level return for Selene and Alyssa at their ultimate weapons.
• Removed the bug that you cannot leave the power of elements sub skillset of the divinity command of Jessie. Now you can return to divinity with the cancel button. The same goes for Sermons.
• Removed the bush before the save point in cave to pyramids
• Removed the 0 in roulette, somehow it still picked the 0 sometimes (oops)
• Removed the bug that you can walk trough the door in lost heaven in Densel.
Other changes:
• Severely decreased the encounter rate on the holy pot to reflect the new encounter reduction changes
• Added the correct new encounter rates for every pot
• Changed the music of Lucas castle
• Changed animation of venom
• Now you can press esc go back to the previous menu in the roulette prices menu's also put an exit choice in every menu there
• Summon coin and silver summon coin prices added in the Exendia Casino's
• Redesigned the space travel from Lentha to Exendia
• Removed that you can check the summon gauges everywhere
I did this so that it is harder for people to cheese with summons -because the whole game is made a lot easier. You can still see it at inns though
• Added a lightning ring in the treasures before the Sphinx
• Removed the mind ring (created a lot of bugs and there are plenty of rings that do the same)
• Removed all spelling mistakes from the weapons
All these changes are rough estimates from me and testers. There can still be a lot of adjustments in later versions
Big change:
Added two brand new Bruno events/fights. This means that the game will have 5 fights instead of 3 with Bruno now. I might even consider to put a six one in it near the end of the game but not sure about that yet.
Balance:
• Global damage nerf to all physical and magical attacks from monsters and bosses with 10-11%
• Global normal attack nerf on all monsters and bosses with 10-11%
• Reduced the encounter rate on most maps
• Increased exp pay-out of most monsters in the game (esp in the beginning)
• Increased exp pay-out for the monsters in the pyramid even more
• Increased starting level of Judas from 38 to 39 (because of the new exp pay-outs)
• Increased starting level of ---- from 48 to 50 (because of the new exp pay-outs)
• Changed starting assessory of ---- from force pads to turbo ring
• Severely buffed the attack increase on all sword, card, knife and axe weapons from Sanaria and further
• Reduced the impact of the monsters defense on normal attack
• Increased WP/SP pay-out with 12% globally
• Severly reduced MP cost of Jessie's cleanse da luxe - it did cost too much MP for what it does.
• Slightly increased global summon upgrade costs – mid game
• Increased starting level of some summon
• Selene’s starts with fire ring instead of talisman
• Life mp cost reduced from 21 to 19
• Increased average level for lance summons to get the ultimate weapon to from 45 to level 50
• Nerfed king custard.
• Reduced HP of bombs in phoenix cave and doubled EXP pay-out
• Nerfed some monsters in Illusion forest
• Nerfed attack of rocket bot in the Exendian labs severely and increased EXP pay-out a lot. It could 1-hit most members
• Nerfed king wolf and the tree lord slightly because they are still a bit too hard
• Gave more enemies the silence skill (this decease is almost never cast!)
• Nerfed the damage that silence does.
• Added the skill silence-all and gave it to the stronger monsters and bosses!
• More monsters will cast sleep and confuse
• More monsters will cast venom
Price changes:
I decided to reduce the prices of some of the rings the game as. Some of them are too expensive for what they have to offer. Some of the rings are bit more expensive
Focus ring 3000 -> 1500
Scense ring: 4500 -> 2000
Bento ring 4000 -> 1750
Ducarmo ring 9000 -> 3500
Pearl ring 7000 -> 3500
Mother’s ring 28.000 -> 9000
Hard ring 9000 -> 2000
Indestructible ring 32,000 -> 6000
Opal ring 34,000 -> 12,500
Master ring 340,000 – 30,000
Angel feather armlet 850,000 -> 960,000
Jessie's divinity
Menu navigation
• Jessies can now return from the power of the element subskill back to the main divinity command with the esc button
• You now are asked if you want to pray so that you can’t pray by accident
Pray:
• Slightly increased the effectiveness of prayer boost
Sermons:
I share my swords with u:
Was Jessie attack damage -33% and other 20%
Will be Jessie attack damage -50% others + 33%
I shall protect myself:
Was Jessie received 20% less physical damage and others 10% more
Will be Jessie receives 33% less physical and magic damage and others 10% more
Power is more important than thou
Was Jessie attack damage +20% and other -10%
Will be Jessie attack damage +33% others -50%
I shall give thou my shielding
Was Jessie received 20% more physical damage and others 10% less
Will be Jessie received 25% more physical and magical damage and others 20% less
New sermon!
I give thou my life force!
50% of Jessie's current HP will be healed on every other member in
the group! Jessie's own HP will be halved!
Bugs:
• Changed the incorrect orb level return for Selene and Alyssa at their ultimate weapons.
• Removed the bug that you cannot leave the power of elements sub skillset of the divinity command of Jessie. Now you can return to divinity with the cancel button. The same goes for Sermons.
• Removed the bush before the save point in cave to pyramids
• Removed the 0 in roulette, somehow it still picked the 0 sometimes (oops)
• Removed the bug that you can walk trough the door in lost heaven in Densel.
Other changes:
• Severely decreased the encounter rate on the holy pot to reflect the new encounter reduction changes
• Added the correct new encounter rates for every pot
• Changed the music of Lucas castle
• Changed animation of venom
• Now you can press esc go back to the previous menu in the roulette prices menu's also put an exit choice in every menu there
• Summon coin and silver summon coin prices added in the Exendia Casino's
• Redesigned the space travel from Lentha to Exendia
• Removed that you can check the summon gauges everywhere
I did this so that it is harder for people to cheese with summons -because the whole game is made a lot easier. You can still see it at inns though
• Added a lightning ring in the treasures before the Sphinx
• Removed the mind ring (created a lot of bugs and there are plenty of rings that do the same)
• Removed all spelling mistakes from the weapons
All these changes are rough estimates from me and testers. There can still be a lot of adjustments in later versions